The traveling salesman problem with time windows is known to be a really difficult benchmark for optimization algorithms. In this paper, we are interested in the minimization of th...
Abstract. The idea of evolving novel rather than fit solutions has recently been offered as a way to automatically discover the kind of complex solutions that exhibit truly intel...
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
Abstract. Electronic embedded systems designers aim at finding a tradeoff between cost and power consumption. As cache memory management has been shown to have a significant imp...
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...