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IJAR
2010
153views more  IJAR 2010»
13 years 8 months ago
Diagnosis of dyslexia with low quality data with genetic fuzzy systems
For diagnosing dyslexia in early childhood, children have to solve non-writing based, graphical tests. Curently, these tests are processed by a human expert; applying artificial ...
Ana M. Palacios, Luciano Sánchez, Iné...
DIS
2006
Springer
13 years 12 months ago
Interesting Patterns Extraction Using Prior Knowledge
Abstract. One important challenge in data mining is to extract interesting knowledge and useful information for expert users. Since data mining algorithms extracts a huge quantity ...
Laurent Brisson
IUI
2006
ACM
14 years 3 months ago
Three phase verification for spoken dialog clarification
Spoken dialog tasks incur many errors including speech recognition errors, understanding errors, and even dialog management errors. These errors create a big gap between user'...
Sangkeun Jung, Cheongjae Lee, Gary Geunbae Lee
ICML
2006
IEEE
14 years 10 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel
EXPERT
2006
105views more  EXPERT 2006»
13 years 10 months ago
Generating Ambient Behaviors in Computer Role-Playing Games
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hun...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...