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AAAI
2008
13 years 10 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
AIIDE
2008
13 years 10 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
AIIDE
2008
13 years 10 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
AVI
2008
13 years 10 months ago
The multi-touch SoundScape renderer
In this paper, we introduce a direct manipulation tabletop multi-touch user interface for spatial audio scenes. Although spatial audio rendering existed for several decades now, m...
Katharina Bredies, Nick Alexander Mann, Jens Ahren...
FLAIRS
2008
13 years 10 months ago
Using Contexts to Supervise a Collaborative Process
This paper describes a research project that investigated the feasibility and advantages of using contextual reasoning to supervise the collaborative work of several knowledge wor...
Avelino J. Gonzalez, Setsuo Tsuruta, Johann Nguyen...