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IJCAI
2003
13 years 9 months ago
A Continuation Method for Nash Equilibria in Structured Games
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
Ben Blum, Christian R. Shelton, Daphne Koller
IJCAI
2003
13 years 9 months ago
Simultaneous Adversarial Multi-Robot Learning
Multi-robot learning faces all of the challenges of robot learning with all of the challenges of multiagent learning. There has been a great deal of recent research on multiagent ...
Michael H. Bowling, Manuela M. Veloso
INTERACT
2003
13 years 9 months ago
Command Without a Click: Dwell Time Typing by Mouse and Gaze Selections
With dwell time activation, completely hands free interaction may be achieved by tracking the user’s gaze positions. The first study presented compares typing by mouse click with...
John Paulin Hansen, Anders Sewerin Johansen, Dan W...
INTERACT
2003
13 years 9 months ago
Patch-based Video Browsing
: Interacting with video content can be very time-consuming, and solutions are needed to support people in the process of browsing a video so that they can efficiently interact wit...
Ynze van Houten, Mark van Setten, Jan Gerrit Schuu...
ISCAPDCS
2003
13 years 9 months ago
Design and Analysis of Improved Shortest Path Tree Update for Network Routing
The quick construction of the Shortest Path Tree (SPT) is essential to achieve fast routing speed for an interior network using link state protocols, such as OSPF and IS-IS. Whene...
Bin Xiao, Qingfeng Zhuge, Zili Shao, Edwin Hsing-M...