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PG
2003
IEEE
14 years 2 months ago
Interactive Simulation of Burning Objects
In this paper we describe a fast and interactive method for simulating and controlling the combustion process together with the decomposition of burning solids. The combustion and...
Zeki Melek, John Keyser
GAMEON
2003
13 years 10 months ago
A System for Creating Simple Character Behaviours
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
Stefan Grünvogel, Stephan Schwichtenberg
ECIS
2003
13 years 10 months ago
Conceptual design of www-based information systems
Today, companies and their information systems are facing a very dynamic and fast changing environment. Fast changing demands require varying information in varying places. Users ...
Jörg Becker, Christian Brelage, Michael Thygs...
ICRA
2003
IEEE
126views Robotics» more  ICRA 2003»
14 years 2 months ago
Real-time tracking and pose estimation for industrial objects using geometric features
— This paper presents a fast tracking algorithm capable of estimating the complete pose (6DOF) of an industrial object by using its circular-shape features. Since the algorithm i...
Youngrock Yoon, Guilherme N. DeSouza, Avinash C. K...
OPODIS
2003
13 years 10 months ago
Decoupled Interconnection of Distributed Memory Models
In this paper we present a framework to formally describe and study the interconnection of distributed shared memory systems. In our models we minimize the dependencies between the...
Ernesto Jiménez, Antonio Fernández, ...