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CGF
2002
95views more  CGF 2002»
13 years 10 months ago
Intrinsic Parameterizations of Surface Meshes
Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and...
Mathieu Desbrun, Mark Meyer, Pierre Alliez
CN
2002
110views more  CN 2002»
13 years 10 months ago
Evaluation of mobility and quality of service interaction
With the fast adoption of IP-based communications for mobile computing, users are expecting a similar service in wireless and wired networks. This raises the need for setting guar...
Jukka Manner, Alberto López Toledo, Andrej ...
CONCURRENCY
2000
101views more  CONCURRENCY 2000»
13 years 10 months ago
Jaguar: enabling efficient communication and I/O in Java
Implementing efficient communication and I/O mechanisms in Java requires both fast access to lowlevel system resources (such as network and raw disk interfaces) and direct manipul...
Matt Welsh, David E. Culler
TIP
1998
114views more  TIP 1998»
13 years 9 months ago
An optimal polygonal boundary encoding scheme in the rate distortion sense
—In this paper, we present fast and efficient methods for the lossy encoding of object boundaries that are given as eight-connect chain codes. We approximate the boundary by a p...
Guido M. Schuster, Aggelos K. Katsaggelos
TVCG
2010
156views more  TVCG 2010»
13 years 8 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout