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CGF
2004
165views more  CGF 2004»
13 years 10 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
CGF
2004
93views more  CGF 2004»
13 years 10 months ago
Instant Volumetric Understanding with Order-Independent Volume Rendering
Rapid, visual understanding of volumetric datasets is a crucial outcome of a good volume rendering application, but few current volume rendering systems deliver this result. Our g...
Benjamin Mora, David S. Ebert
CGF
2000
155views more  CGF 2000»
13 years 10 months ago
Surface Reconstruction Based on Lower Dimensional Localized Delaunay Triangulation
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
M. Gopi, Shankar Krishnan, Cláudio T. Silva
CGF
2000
127views more  CGF 2000»
13 years 10 months ago
Interactive High-Quality Maximum Intensity Projection
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data valu...
Lukas Mroz, Helwig Hauser, Eduard Gröller
CCR
2002
98views more  CCR 2002»
13 years 10 months ago
Efficient flooding with Passive Clustering (PC) in ad hoc networks
An ad hoc network is a fast deployable selfconfiguring wireless network characterized by node mobility, dynamic topology structure, unreliable media and limited power supply. Node...
Taek Jin Kwon, Mario Gerla