Sciweavers

1693 search results - page 306 / 339
» fast 2008
Sort
View
CGF
2008
151views more  CGF 2008»
13 years 10 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
CGF
2008
140views more  CGF 2008»
13 years 10 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
CN
2008
109views more  CN 2008»
13 years 10 months ago
CoCONet: A collision-free container-based core optical network
Electrical-to-optical domain conversions and vice versa (denoted by O/E/O conversions) for each hop in optical core transport networks impose considerable capital and financial ov...
Amin R. Mazloom, Preetam Ghosh, Kalyan Basu, Sajal...
DEBU
2008
100views more  DEBU 2008»
13 years 10 months ago
WAVE: Automatic Verification of Data-Driven Web Services
Data-driven Web services, viewed broadly as interactive systems available on the Web for users and programs, provide the backbone for increasingly complex Web applications. While ...
Alin Deutsch, Victor Vianu
CGF
2006
173views more  CGF 2006»
13 years 10 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...