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FDG
2009
ACM
14 years 4 months ago
Plagiarism detection in game-playing software
Paolo Ciancarini, Gian Piero Favini
FDG
2009
ACM
13 years 7 months ago
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games
This poster describes a framework that automatically generates learning support scaffolds to guide task-based learning. The aim is to combine the exploratory learning principles p...
James M. Thomas, R. Michael Young
FDG
2009
ACM
14 years 4 months ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool