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FLAIRS
2010
14 years 3 days ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
FLAIRS
2010
14 years 3 days ago
Grounded Event-Based and Modal Representations for Objects, Relations, Beliefs, Etc.
Intelligent software agents (agents) adhering to the action selection paradigm have only one primary task that they need accomplish at any given time: to choose their next action....
Ryan James McCall, Stan Franklin, David Friedlande...
FLAIRS
2010
14 years 3 days ago
Visual Object Detection using Frequent Pattern Mining
Object search in a visual scene is a highly challenging and computationally intensive task. Most of the current object detection techniques extract features from images for classi...
Yousuf Aboobaker Sait, Balaraman Ravindran
FLAIRS
2010
13 years 7 months ago
Game Based Training for Fighter Pilots
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
Jeremy Ludwig, Robert Richards, Jeff Lovelace
FLAIRS
2010
14 years 3 days ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle