Sciweavers

50 search results - page 7 / 10
» fun 2010
Sort
View
CHI
2010
ACM
14 years 2 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
FUN
2010
Springer
263views Algorithms» more  FUN 2010»
14 years 3 months ago
Fighting Censorship with Algorithms
In countries such as China or Iran where Internet censorship is prevalent, users usually rely on proxies or anonymizers to freely access the web. The obvious difficulty with this a...
Mohammad Mahdian
FUN
2010
Springer
230views Algorithms» more  FUN 2010»
14 years 2 months ago
Scheduling with Bully Selfish Jobs
In job scheduling with precedence constraints, i j means that job j cannot start being processed before job i is completed. In this paper we consider selfish bully jobs who do no...
Tami Tamir
FUN
2010
Springer
293views Algorithms» more  FUN 2010»
14 years 3 months ago
Computational Complexity of Two-Dimensional Platform Games
Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
Michal Forisek
FUN
2010
Springer
269views Algorithms» more  FUN 2010»
14 years 3 months ago
The Feline Josephus Problem
In the classic Josephus problem, elements 1, 2, . . . , n are placed in order around a circle and a skip value k is chosen. The problem proceeds in n rounds, where each round consi...
Frank Ruskey, Aaron Williams