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FUN
2010
Springer
233views Algorithms» more  FUN 2010»
14 years 2 months ago
The Complexity of Flood Filling Games
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
David Arthur, Raphaël Clifford, Markus Jalsen...
BMCBI
2010
122views more  BMCBI 2010»
13 years 4 months ago
Functional enrichment analyses and construction of functional similarity networks with high confidence function prediction by PF
Background: A new paradigm of biological investigation takes advantage of technologies that produce large high throughput datasets, including genome sequences, interactions of pro...
Troy Hawkins, Meghana Chitale, Daisuke Kihara
EG
2006
96views more  EG 2006»
13 years 9 months ago
Building Semantic Webs for e-government with Wiki technology
: E-government webs are among the largest webs in existence, based on the size, number of users and number of information providers. Thus, creating a Semantic Web infrastructure to...
Christian Wagner, Karen S. K. Cheung, Rachael Kwai...
ACMIDC
2010
14 years 1 months ago
Interactive storytelling for children
Since the nineties, storytelling has received increasing attention in the HCI, IDC, and AI communities, exploring the potential of interactivity and multimedia as a means to promo...
Franca Garzotto, Paolo Paolini, Amalia Sabiescu
CHI
2010
ACM
14 years 4 months ago
Curator: a game with a purpose for collection recommendation
Collection recommender systems suggest groups of items that work well as a whole. The interaction effects between items is an important consideration, but the vast space of possib...
Greg Walsh, Jennifer Golbeck