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GI
2004
Springer
15 years 9 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
BMCBI
2004
150views more  BMCBI 2004»
15 years 3 months ago
Graph-based iterative Group Analysis enhances microarray interpretation
Background: One of the most time-consuming tasks after performing a gene expression experiment is the biological interpretation of the results by identifying physiologically impor...
Rainer Breitling, Anna Amtmann, Pawel Herzyk
91
Voted
DEXAW
2004
IEEE
99views Database» more  DEXAW 2004»
15 years 7 months ago
GI-Cat: a Web Service for Dataset Cataloguing Based on ISO 19115
In this article, we present the GI-Cat web service: a SOAP-based service which provides the basic functionalities for GI dataset cataloguing and access. The introduced GI-Cat data...
Lorenzo Bigagli, Stefano Nativi, Paolo Mazzetti, G...
142
Voted
GI
2004
Springer
15 years 9 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
GI
2004
Springer
15 years 9 months ago
Towards a Framework and a Design Methodology for Autonomic Integrated Systems
: The transition from microelectronics to nanoelectronics reaches physical limits and results in a paradigm shift in the design and fabrication of electronic circuits. The conserva...
Andreas Herkersdorf, Wolfgang Rosenstiel