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» glogin - Interactive Connectivity for the Grid
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TPCG
2003
IEEE
14 years 1 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...
ECCV
2010
Springer
14 years 1 months ago
A Streakline Representation of Flow in Crowded Scenes
Based on the Lagrangian framework for fluid dynamics, a streakline representation of flow is presented to solve computer vision problems involving crowd and traffic flow. Streakl...
Ramin Mehran, Brian E. Moore, Mubarak Shah
PDP
2010
IEEE
14 years 22 days ago
Efficient Distribution of Virtual Machines for Cloud Computing
The commercial success of Cloud computing and recent developments in Grid computing have brought platform virtualization technology into the field of high performance computing. Vi...
Matthias Schmidt, Niels Fallenbeck, Matthew Smith,...
SUTC
2008
IEEE
14 years 2 months ago
A Cloaking Algorithm Based on Spatial Networks for Location Privacy
Most of research efforts have elaborated on k-anonymity for location privacy. The general architecture for implementing k-anonymity is that there is one trusted server (referred t...
Po-Yi Li, Wen-Chih Peng, Tsung-Wei Wang, Wei-Shinn...
SAGA
2007
Springer
14 years 2 months ago
Communication Problems in Random Line-of-Sight Ad-Hoc Radio Networks
The line-of-sight networks is a network model introduced recently by Frieze et al. (SODA’07). It considers scenarios of wireless networks in which the underlying environment has...
Artur Czumaj, Xin Wang