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GRAPHICSINTERFACE
2000
13 years 9 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax
GRAPHICSINTERFACE
2000
13 years 9 months ago
Approximation of Glossy Reflection with Prefiltered Environment Maps
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
Jan Kautz, Michael D. McCool
GRAPHICSINTERFACE
2000
13 years 9 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
GRAPHICSINTERFACE
2000
13 years 9 months ago
Model Simplification Through Refinement
As modeling and visualization applications proliferate, there arises a need to simplify large polygonal models at interactive rates. Unfortunately existing polygon mesh simplifica...
Dmitry Brodsky, Benjamin Watson
GRAPHICSINTERFACE
2000
13 years 9 months ago
The Effects of Feedback on Targeting Performance in Visually Stressed Conditions
In most graphical user interfaces, a substantial part of the user's interaction involves targeting screen objects with the mouse cursor. Targeting tasks with small targets ar...
Julie Fraser, Carl Gutwin