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GRAPHICSINTERFACE
2001
14 years 7 days ago
Interactive Volume Rendering based on a "Bubble Model"
Balázs Csébfalvi, Eduard Grölle...
GRAPHICSINTERFACE
2001
14 years 7 days ago
Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes
This paper describes a method of building and maintaining a good set of triangle strips for both static and continuous level
A. James Stewart
GRAPHICSINTERFACE
2001
14 years 7 days ago
3D Mesh Compression Using Fixed Spectral Bases
We show how to use fixed bases for efficient spectral compression of 3D meshes. In contrast with compression using variable bases, this permits efficient decoding of the mesh. The...
Zachi Karni, Craig Gotsman