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GRAPHICSINTERFACE
2003
13 years 11 months ago
Distortion minimization and continuity preservation in surface pasting
Surface pasting is a hierarchical modeling technique capable of adding local details to tensor product Bspline surfaces without incurring significant computational costs. In this...
Rick Leung, Stephen Mann
GRAPHICSINTERFACE
2003
13 years 11 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
GRAPHICSINTERFACE
2003
13 years 11 months ago
Interactive Deformation Using Modal Analysis with Constraints
Modal analysis provides a powerful tool for efficiently simulating the behavior of deformable objects. This paper shows how manipulation, collision, and other constraints may be ...
Kris K. Hauser, Chen Shen, James F. O'Brien
GRAPHICSINTERFACE
2003
13 years 11 months ago
A Stream Algorithm for the Decimation of Massive Meshes
We present an out-of-core mesh decimation algorithm that is able to handle input and output meshes of arbitrary size. The algorithm reads the input from a data stream in a single ...
Jianhua Wu, Leif Kobbelt
GRAPHICSINTERFACE
2003
13 years 11 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai