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GRAPHICSINTERFACE
2003
13 years 11 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw
GRAPHICSINTERFACE
2003
13 years 11 months ago
Easy Realignment of k-DOP Bounding Volumes
In this paper we reconsider pairwise collision detection for rigid motions using a k-DOP bounding volume hierarchy. This data structure is particularly attractive because it is eq...
Christoph Fünfzig, Dieter W. Fellner
GRAPHICSINTERFACE
2003
13 years 11 months ago
Pen-and-ink textures for real-time rendering
Simulation of a pen-and-ink illustration style in a realtime rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a soluti...
Jennifer Fung, Oleg Veryovka
GRAPHICSINTERFACE
2003
13 years 11 months ago
Toward Modeling of a Suturing Task
In this paper we present our initial work on simulating suture and suturing using mass-spring models. Various models for simulating suture were studied, and a simple linear mass-s...
Matt LeDuc, Shahram Payandeh, John Dill
GRAPHICSINTERFACE
2003
13 years 11 months ago
A Tangible Interface for High-Level Direction of Multiple Animated Characters
Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often c...
Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Sriniv...