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GRAPHICSINTERFACE
1998
13 years 11 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
GRAPHICSINTERFACE
2000
13 years 11 months ago
Incremental Triangle Voxelization
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...
Frank Dachille, Arie E. Kaufman
GRAPHICSINTERFACE
2000
13 years 11 months ago
Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data
In this paper, we present an efficient way to denoise bivariate data like height fields, color pictures or vector fields, while preserving edges and other features. Mixing surface...
Mathieu Desbrun, Mark Meyer, Peter Schröder, ...
GRAPHICSINTERFACE
2000
13 years 11 months ago
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
Alexandre Meyer, Fabrice Neyret
GRAPHICSINTERFACE
2000
13 years 11 months ago
Multi-resolution Amplification Widgets
We describe a 3D graphical interaction tool called an amplification widget that allows a user to control the position or orientation of an object at multiple scales. Fine and coar...
Kiril Vidimce, David C. Banks