Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...
In this paper, we present an efficient way to denoise bivariate data like height fields, color pictures or vector fields, while preserving edges and other features. Mixing surface...
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
We describe a 3D graphical interaction tool called an amplification widget that allows a user to control the position or orientation of an object at multiple scales. Fine and coar...