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GRAPHICSINTERFACE
2001
13 years 11 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin
GRAPHICSINTERFACE
2001
13 years 11 months ago
Hardware Accelerated Displacement Mapping for Image Based Rendering
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
Jan Kautz, Hans-Peter Seidel
GRAPHICSINTERFACE
2001
13 years 11 months ago
Truly Selective Refinement of Progressive Meshes
This paper presents a novel selective refinement scheme of progressive meshes. In previous schemes, topology information in the neighborhood of a collapsed edge is stored in the a...
Junho Kim, Seungyong Lee
GRAPHICSINTERFACE
2001
13 years 11 months ago
Interacting with Image Sequences: Detail-in-Context and Thumbnails
An image sequence is a series of interrelated images. To enable navigation of large image sequences, many current software packages display small versions of the images, called th...
Oliver Kuederle, Kori Inkpen, M. Stella Atkins, M....
GRAPHICSINTERFACE
2001
13 years 11 months ago
Corrosion: Simulating and Rendering
Weathering phenomena represent a topic of growing interest in computer graphics, and corrosion reactions are of great importance since they affect a large number of different fiel...
Stéphane Mérillou, Jean-Michel Disch...