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GRAPHICSINTERFACE
1998
13 years 11 months ago
Pain and Fatigue in Desktop VR
This paper describes a comprehensive experimental evaluation of a two-handed free-form surface editor called THRED, which uses a pair of Polhemus 3D trackers with added buttons in...
Christopher D. Shaw
GRAPHICSINTERFACE
2000
13 years 11 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
GRAPHICSINTERFACE
2000
13 years 11 months ago
Adaptive Representation of Specular Light Flux
Caustics produce beautiful and intriguing illumination patterns. However, their complex behavior make them difficult to simulate accurately in all but the simplest configurations....
Normand Brière, Pierre Poulin
GRAPHICSINTERFACE
2000
13 years 11 months ago
Approximation of Glossy Reflection with Prefiltered Environment Maps
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
Jan Kautz, Michael D. McCool
GRAPHICSINTERFACE
2000
13 years 11 months ago
The Effects of Feedback on Targeting Performance in Visually Stressed Conditions
In most graphical user interfaces, a substantial part of the user's interaction involves targeting screen objects with the mouse cursor. Targeting tasks with small targets ar...
Julie Fraser, Carl Gutwin