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GRAPHICSINTERFACE
2000
13 years 11 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
GRAPHICSINTERFACE
2000
13 years 11 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
GRAPHICSINTERFACE
1997
13 years 11 months ago
An Interactive Fur Modeling Technique
A technique for modeling fur, but not long human hair, quickly, using the facilitiesof common graphics workstations is described. The user selects a variety of parameters to achie...
Allen Van Gelder, Jane Wilhelms
GRAPHICSINTERFACE
1997
13 years 11 months ago
A Heuristic Method for Generating 2D CSG Trees from Bitmaps
This paper presents a method for generating compact and effective constructive-solid-geometry (CSG) object representations from 2D bitmap representations. The method consists of t...
Sarah F. Frisken Gibson, Joe Marks, Danielle Feinb...
GRAPHICSINTERFACE
1997
13 years 11 months ago
The Immediate Usability of Graffiti
We present four empirical measures of the immediate usability of Graffiti, a character recognizer for pen-based computers. Since speed is fully controlled by the user, we measured...
I. Scott MacKenzie, Shawn X. Zhang