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GRAPHICSINTERFACE
2003
13 years 11 months ago
The Effects of Dynamic Transparency on Targeting Performance
Transparency can be used to increase the visibility of a user’s workspace in situations where the space is obscured by floating windows and tool palettes. Dynamic transparency t...
Carl Gutwin, Jeff Dyck, Chris Fedak
GRAPHICSINTERFACE
2003
13 years 11 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
GRAPHICSINTERFACE
2000
13 years 11 months ago
Are We All In the Same "Bloat"?
"Bloat", a term that has existed in the technical community for many years, has recently received attention in the popular press. The term has a negative connotation imp...
Joanna McGrenere, Gale Moore
GRAPHICSINTERFACE
2003
13 years 11 months ago
Finding Things In Fisheyes: Memorability in Distorted Spaces
Interactive fisheye views use distortion to show both local detail and global context in the same display space. Although fisheyes allow the presentation and inspection of large d...
Amy Skopik, Carl Gutwin
GRAPHICSINTERFACE
2000
13 years 11 months ago
Model Simplification Through Refinement
As modeling and visualization applications proliferate, there arises a need to simplify large polygonal models at interactive rates. Unfortunately existing polygon mesh simplifica...
Dmitry Brodsky, Benjamin Watson