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HCI
2009
13 years 6 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
HCI
2009
13 years 6 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
HCI
2009
13 years 6 months ago
Enabling Interactive Access to Web Tables
Tables are widely used in web pages. Unfortunately, most web tables can only be passively accessed but cannot be interactively accessed, that is, users can view information display...
Xin Yang, Wenchang Xu, Yuanchun Shi
HCI
2009
13 years 6 months ago
UbiGesture: Customizing and Profiling Hand Gestures in Ubiquitous Environment
Abstract. One of the main challenges of interaction in a ubiquitous environment is the use of hand gestures for interacting with day to day applications. This interaction may be ne...
Ayman Atia, Shin Takahashi, Kazuo Misue, Jiro Tana...
HCI
2009
13 years 6 months ago
Gesture-Controlled User Input to Complete Questionnaires on Wrist-Worn Watches
The aim of this work was to investigate arm gestures as an alternative input modality for wrist-worn watches. In particular we implemented a gesture recognition system and question...
Oliver Amft, Roman Amstutz, Asim Smailagic, Daniel...