There can often be a gap between theory and its implications for practice in human-behavioral studies. This gap can be particularly significant outside psychology departments. Most...
Frank E. Ritter, Jong W. Kim, Jonathan H. Morgan, ...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
Abstract. The effectiveness of animation in visualization is an interesting research topic that led to contradicting results in the past. On top of that, we are facing three addit...
Alexander Rind, Wolfgang Aigner, Silvia Miksch, Sy...
This paper investigates the philosophical question of how we can experience energy with the aim of informing the design of future ways of experiencing energy by means of technolog...
Hacking, tinkering, DIY, and crafts are increasingly popular forms of leisure that have also become growing sites of study in HCI. In this work we take a wide view of the similari...