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AAAI
2008
13 years 11 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
AAAI
2008
13 years 11 months ago
A Formalization of Program Debugging in the Situation Calculus
Program debugging is one of the most time-consuming parts of the software development cycle. In recent years, automatic debugging has been an active research area in software engi...
Yongmei Liu
WSC
2008
13 years 11 months ago
A simulation based optimization algorithm for slack reduction and workforce scheduling
In an assembly line with high labor proportion, the workforce planning and scheduling is a very complex problem. At the background of increasing labor costs, it is very important ...
Daniel Noack, Oliver Rose
WSC
2008
13 years 11 months ago
A simulation based scheduling model for call centers with uncertain arrival rates
In this paper we develop a two stage algorithm for scheduling call centers with strict SLAs and arrival rate uncertainty. The first cut schedule can be developed in less than a mi...
Thomas R. Robbins, Terry P. Harrison
WSC
2008
13 years 11 months ago
Managing WIP and cycle time with the help of Loop Control
As an adaptation of the CONWIP concept, AMD has developed a heuristic approach to control the WIP in its wafer fabrication facilities (fabs). The so called "Loop Control"...
Steffen Kalisch, Robert Ringel, Jorg Weigang