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HIPEAC
2005
Springer
14 years 1 months ago
A Single (Unified) Shader GPU Microarchitecture for Embedded Systems
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Victor Moya Del Barrio, Carlos González, Jo...
HIPEAC
2005
Springer
14 years 1 months ago
Dynamic Evolution of Congestion Trees: Analysis and Impact on Switch Architecture
Abstract. Designers of large parallel computers and clusters are becoming increasingly concerned with the cost and power consumption of the interconnection network. A simple way to...
Pedro Javier García, Jose Flich, José...