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CGF
1998
213views more  CGF 1998»
13 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
SIAMCOMP
2002
124views more  SIAMCOMP 2002»
13 years 9 months ago
The Nonstochastic Multiarmed Bandit Problem
Abstract. In the multiarmed bandit problem, a gambler must decide which arm of K nonidentical slot machines to play in a sequence of trials so as to maximize his reward. This class...
Peter Auer, Nicolò Cesa-Bianchi, Yoav Freun...
PVLDB
2008
131views more  PVLDB 2008»
13 years 9 months ago
Learning to create data-integrating queries
The number of potentially-related data resources available for querying -- databases, data warehouses, virtual integrated schemas -continues to grow rapidly. Perhaps no area has s...
Partha Pratim Talukdar, Marie Jacob, Muhammad Salm...
TSMC
2008
117views more  TSMC 2008»
13 years 8 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
PVLDB
2010
129views more  PVLDB 2010»
13 years 8 months ago
iGraph: A Framework for Comparisons of Disk-Based Graph Indexing Techniques
Graphs are of growing importance in modeling complex structures such as chemical compounds, proteins, images, and program dependence. Given a query graph Q, the subgraph isomorphi...
Wook-Shin Han, Jinsoo Lee, Minh-Duc Pham, Jeffrey ...