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P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
ICDCSW
2009
IEEE
14 years 2 months ago
An Approach to Middleware Specialization for Cyber Physical Systems
Contemporary computing infrastructure, such as networking stacks, OS and middleware, are made up of layers of software functionality that have evolved over decades to support the ...
Akshay Dabholkar, Aniruddha S. Gokhale
ICEBE
2009
IEEE
147views Business» more  ICEBE 2009»
14 years 2 months ago
The Design and Implementation of Service Reservations in Real-Time SOA
—Service-oriented architecture (SOA) provides the flexibility of dynamically composing business processes in enterprise computing. However, they must be enhanced to support real...
Mark Panahi, Weiran Nie, Kwei-Jay Lin
INFOCOM
2009
IEEE
14 years 2 months ago
Fit a Spread Estimator in Small Memory
—The spread of a source host is the number of distinct destinations that it has sent packets to during a measurement period. A spread estimator is a software/hardware module on a...
MyungKeun Yoon, Tao Li, Shigang Chen, Jih-Kwon Pei...
INFOCOM
2009
IEEE
14 years 2 months ago
On Passive One-Way Loss Measurements Using Sampled Flow Statistics
—The ability to scalably measure one-way packet loss across different network paths is vital to IP network management. However, the effectiveness of active-measurement techniques...
Yu Gu, Lee Breslau, Nick G. Duffield, Subhabrata S...