One of the difficulties to adapt MDPs for the control of cooperative multi-agent systems, is the complexity issued from Decentralized MDPs. Moreover, existing approaches can not ...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
There is an increasing number of agent-oriented programming languages that have working interpreters and platforms, with significant progress in the quality of such platforms over...
Louise A. Dennis, Berndt Farwer, Rafael H. Bordini...
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
We present a system for interactively capturing, constructing, and rendering surface light fields by incrementally building a low rank approximation to the surface light field. ...
Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Gr...