Coming up with a plan for a team that operates in a non-deterministic environment is a complex process, and the problem is further complicated by the need for team members to comm...
Because it is difficult to engineer a complex ontology with time, we here consider a method that allows for factorizing the complexity of the engineering process, FONTE (Factoriz...
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Decentralized Markov Decision Processes (DEC-MDPs) are a popular model of agent-coordination problems in domains with uncertainty and time constraints but very difficult to solve...