This paper presents a new type of wearable telepresence system that is applicable to the control of a humanoid robot. The system consists of self-contained computing hardware with...
The authors’ aim in this work is to develop an easy-to-use computer-human interaction (CHI) platform. In this paper, i-ball 2 (interactive/information ball 2) is introduced as a...
Any VR scenario should offer a certain degree of nonlinearity or openness regarding the story progress as a consequence of the interaction with the user. In this paper we propose ...
Light field rendering (LFR) is a fundamental method for generating new views from a set of pre-acquired images. We use densely-aligned cameras for the process of acquiring the se...
In this paper, we propose a real-time gesture tracking technique for the personalized user interface exploiting non-contact 3D vision technique. We first separate a user of intere...