In this paper we present a real-time 3D object tracking algorithm based on edges and using a single pre-calibrated camera. During the tracking process, the algorithm is continuous...
Even though gaze control is relatively well known as a human computer interaction method, gaze control is not a widely used technique, partly due to several usability issues. Howe...
This paper describes the use of Virtual Reality to aid in the design, validation and user training of a gesture and vocal interface. The interface system sends commands to a conta...
INTOI is a rear-projection setup which combines accurate pen tracking with hand gesture recognition. The hardware consists of an Anoto pattern printed on a special rear-projection...
Peter Brandl, Michael Haller, Michael Hurnaus, Ver...
In the design of a large-scale device, it is very important to confirm that there is no interference or spatial conflict among the parts. Virtual reality devices have been used ...