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ICGA
1993
296views Optimization» more  ICGA 1993»
13 years 8 months ago
A Genetic Algorithm Applied to the Maximum Flow Problem
A genetic algorithms is applied to find a maximum flow from the source to sink in a weighted directed graph, where the weight associated with each edge represents its flow capacit...
Toshinori Munakata, David J. Hashier
ICGA
2006
128views Optimization» more  ICGA 2006»
13 years 7 months ago
Never-Ending Moves in Bao
Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...
ICGA
2006
97views Optimization» more  ICGA 2006»
13 years 7 months ago
Computer Analysis of World Chess Champions
Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires comparison between c...
Matej Guid, Ivan Bratko
ICGA
2006
83views Optimization» more  ICGA 2006»
13 years 7 months ago
A Tool for the Direct Assessment of Poker Decisions
The element of luck permeates every aspect of the game of poker. Random stochastic outcomes introduce a large amount of noise that can make it very difficult to distinguish a good...
Darse Billings, Morgan Kan
ICGA
2007
157views Optimization» more  ICGA 2007»
13 years 7 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom