Random geometric distortion is one of the most difficult kinds of image processing to survive and has been a noted problem in watermarking research. Previous methods for dealing ...
A solution for part segmentation of 3D objects is proposed in this paper. The approach is targeted to identify salient visual parts of a mesh by determining its main protrusions a...
Gianni Antini, Stefano Berretti, Alberto Del Bimbo...
This paper describes an implementation of vertex weighting for real-time animation of 3D trees as a result of wind force and direction. This method improves over similar technique...
The paper provides insights into our efforts to develop techniques for the analysis of visual art. The AUTHENTIC project aims at creating a collection of software tools to support...
Igor Berezhnoy, Eric O. Postma, H. Jaap van den He...
START SPEEDUP FACTOR [C] FASTER BACKWARDS REPLAY VIA TIME COMPRESSION JUMP WIDTH s j SEGMENT LENGTH s l FASTER BACKWARDS REPLAY VIA SEGMENT DROPPING MODIFIED BACKWARDS REPLAY [B] ...