We propose a 2D model-based approach for tracking human body parts during articulated motion. A human is modeled as a stick figure with thirteen landmarks, and an action is a sequ...
In this work we evaluate a recently published vector quantization scheme, which has been developed to handle binary features like the pressure feature occurring in on-line handwri...
Most of current fingerprint indexing schemes utilize features based on global textures and minutiae structures. To extend the existing technology of feature extraction, this paper...
In this paper, we propose a novel method for creating a high-quality texture atlas from a 3D model and a set of calibrated images. Our method focuses on avoiding visual artifacts ...
In this paper, we design linear time algorithms to recognize and determine topological invariants such as genus and homology groups in 3D. These invariants can be used to identify...