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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 11 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
GECCO
2008
Springer
324views Optimization» more  GECCO 2008»
13 years 11 months ago
Convergence behavior of the fully informed particle swarm optimization algorithm
The fully informed particle swarm optimization algorithm (FIPS) is very sensitive to changes in the population topology. The velocity update rule used in FIPS considers all the ne...
Marco Antonio Montes de Oca, Thomas Stützle
GECCO
2008
Springer
175views Optimization» more  GECCO 2008»
13 years 11 months ago
Non-genetic transmission of memes by diffusion
In recent years, there has been an increase in research activities on Memetic Algorithm (MA). MA works with memes; a meme being defined as “the basic unit of cultural transmiss...
Quang Huy Nguyen 0001, Yew-Soon Ong, Meng-Hiot Lim
AAMAS
2008
Springer
13 years 10 months ago
Dynamic intention structures I: a theory of intention representation
This article introduces a new theory of intention representation which is based1 on a structure called a Dynamic Intention Structure (DIS). The theory of DISs was motivated2 by the...
Luke Hunsberger, Charles L. Ortiz Jr.
CGA
2008
13 years 10 months ago
Representing Rotations and Orientations in Geometric Computing
Geometric computing with three-dimensional rotations and orientations is a fundamental issue in three-dimensional computer graphics. Our approach was inspired by affine geometry a...
Jehee Lee