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CVPR
2010
IEEE
16 years 25 days ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
CVPR
2010
IEEE
16 years 24 days ago
Combining Discriminative and Generative Methods for 3D Deformable Surface and Articulated Pose Reconstruction
Historically non-rigid shape recovery and articulated pose estimation have evolved as separate fields. Recent methods for non-rigid shape recovery have focused on improving the a...
Mathieu Salzmann, Raquel Urtasun
CVPR
2010
IEEE
16 years 16 days ago
SPEC Hashing: Similarity Preserving algorithm for Entropy-based Coding
Searching approximate nearest neighbors in large scale high dimensional data set has been a challenging problem. This paper presents a novel and fast algorithm for learning binary...
Ruei-Sung Lin, David Ross, Jay Yagnik
CVPR
2010
IEEE
16 years 10 days ago
Non-Rigid Structure from Locally-Rigid Motion
We introduce locally-rigid motion, a general framework for solving the M-point, N-view structure-from-motion problem for unknown bodies deforming under orthography. The key idea i...
Jonathan Taylor, Allan Jepson, Kyros Kutulakos
ICPR
2010
IEEE
15 years 11 months ago
Hand Pointing Estimation for Human Computer Interaction Based on Two Orthogonal-Views
Hand pointing has been an intuitive gesture for human interaction with computers. Big challenges are still posted for accurate estimation of finger pointing direction in a 3D spac...
Kaoning Hu, Shaun Canavan, Lijun Yin