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NIPS
2001
13 years 11 months ago
Probabilistic principles in unsupervised learning of visual structure: human data and a model
To find out how the representations of structured visual objects depend on the co-occurrence statistics of their constituents, we exposed subjects to a set of composite images wit...
Shimon Edelman, Benjamin P. Hiles, Hwajin Yang, Na...
RT
2001
Springer
14 years 2 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
CGI
2001
IEEE
14 years 1 months ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel
ECCV
2006
Springer
14 years 11 months ago
Controlling Sparseness in Non-negative Tensor Factorization
Non-negative tensor factorization (NTF) has recently been proposed as sparse and efficient image representation (Welling and Weber, Patt. Rec. Let., 2001). Until now, sparsity of t...
Matthias Heiler, Christoph Schnörr
IWEC
2004
13 years 11 months ago
EffecTV: A Real-Time Software Video Effect Processor for Entertainment
EffecTV is a real-time software video effect processor based on motion detection and image processing techniques. EffecTV was released in 2001 as an open source software, and has b...
Kentaro Fukuchi, Sam Mertens, Ed Tannenbaum