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OZCHI
2006
ACM
15 years 9 months ago
AuraOrb: using social awareness cues in the design of progressive notification appliances
One of the problems with notification appliances is that they can be distracting when providing information not of immediate interest to the user. In this paper, we present AuraOr...
Mark Altosaar, Roel Vertegaal, Changuk Sohn, Danie...
142
Voted
SENSYS
2006
ACM
15 years 9 months ago
RBP: robust broadcast propagation in wireless networks
Varying interference levels make broadcasting an unreliable operation in low-power wireless networks. Many routing and resource discovery protocols depend on flooding (repeated pe...
Fred Stann, John S. Heidemann, Rajesh Shroff, Muha...
145
Voted
SENSYS
2006
ACM
15 years 9 months ago
Data compression algorithms for energy-constrained devices in delay tolerant networks
Sensor networks are fundamentally constrained by the difficulty and energy expense of delivering information from sensors to sink. Our work has focused on garnering additional si...
Christopher M. Sadler, Margaret Martonosi
127
Voted
SIGCOMM
2006
ACM
15 years 9 months ago
Understanding the network-level behavior of spammers
This paper studies the network-level behavior of spammers, including: IP address ranges that send the most spam, common spamming modes (e.g., BGP route hijacking, bots), how persi...
Anirudh Ramachandran, Nick Feamster
142
Voted
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 9 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
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