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AGENTS
1997
Springer
14 years 2 months ago
A Methodology for Building Believable Social Agents
Believable agents are defined to be interactive versions of quality characters in traditional artistic media like film. Such agents are useful in applications such as interactive ...
W. Scott Neal Reilly
DL
1997
Springer
14 years 2 months ago
Shopping Models: A Flexible Architecture for Information Commerce
In a digital library, there are many di erent interaction models between customers and information providers or merchants. Subscriptions, sessions, pay-per-view, shareware, and pr...
Steven P. Ketchpel, Hector Garcia-Molina, Andreas ...
KDD
1997
ACM
143views Data Mining» more  KDD 1997»
14 years 2 months ago
Anytime Exploratory Data Analysis for Massive Data Sets
Exploratory data analysis is inherently an iterative, interactive endeavor. In the context of massive data sets, however, many current data analysis algorithms will not scale appr...
Padhraic Smyth, David Wolpert
TLCA
1997
Springer
14 years 2 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin
DAGSTUHL
1997
13 years 11 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin