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NETGAMES
2003
ACM
15 years 7 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PPOPP
2003
ACM
15 years 7 months ago
Optimizing data aggregation for cluster-based internet services
Large-scale cluster-based Internet services often host partitioned datasets to provide incremental scalability. The aggregation of results produced from multiple partitions is a f...
Lingkun Chu, Hong Tang, Tao Yang, Kai Shen
PPOPP
2003
ACM
15 years 7 months ago
Improving server software support for simultaneous multithreaded processors
Simultaneous multithreading (SMT) represents a fundamental shift in processor capability. SMT's ability to execute multiple threads simultaneously within a single CPU offers ...
Luke McDowell, Susan J. Eggers, Steven D. Gribble
SENSYS
2003
ACM
15 years 7 months ago
Anchor-free distributed localization in sensor networks
Many sensor network applications require that each node’s sensor stream be annotated with its physical location in some common coordinate system. Manual measurement and configu...
Nissanka B. Priyantha, Hari Balakrishnan, Erik D. ...
129
Voted
SENSYS
2003
ACM
15 years 7 months ago
SIA: secure information aggregation in sensor networks
Sensor networks promise viable solutions to many monitoring problems. However, the practical deployment of sensor networks faces many challenges imposed by real-world demands. Sen...
Bartosz Przydatek, Dawn Xiaodong Song, Adrian Perr...