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TMM
2002
83views more  TMM 2002»
13 years 7 months ago
Systematic evaluation of logical story unit segmentation
Abstract--Although various Logical Story Unit (LSU) segmentation methods based on visual content have been presented in literature, a common ground for comparison is missing. We pr...
Jeroen Vendrig, Marcel Worring
SP
2002
IEEE
109views Security Privacy» more  SP 2002»
13 years 7 months ago
Scalable atomistic simulation algorithms for materials research
A suite of scalable atomistic simulation programs has been developed for materials research based on space-time multiresolution algorithms. Design and analysis of parallel algorit...
Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, ...
EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
FGCS
2002
153views more  FGCS 2002»
13 years 7 months ago
HARNESS fault tolerant MPI design, usage and performance issues
Initial versions of MPI were designed to work efficiently on multi-processors which had very little job control and thus static process models. Subsequently forcing them to suppor...
Graham E. Fagg, Jack Dongarra
ICPR
2002
IEEE
14 years 9 months ago
Automated Feature Registration for Robust Tracking Methods
Tracking people within a scene has been a longstanding challenge in the field of computer vision. A common approach involves matching the background against the incoming video str...
Shawn Arseneau, Jeremy R. Cooperstock