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AUIC
2006
IEEE
14 years 2 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
ICMCS
2006
IEEE
90views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Fast Video Object Selection for Interactive Television
In this paper, we study the problem of the fast selection of video objects, as an aid for the efficient semi-automatic annotation of video programs. In a regular system, the user ...
Rémi Trichet, Bernard Mérialdo
ICMCS
2006
IEEE
118views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Interactive Haptic Transmission for Remote Control Systems
In this paper, we propose a remote control system which controls a haptic interface device with another remote haptic interface device. Haptic feeling can be transmitted by the sy...
Toshio Asano, Yutaka Ishibashi, Seiji Kameyama
IROS
2006
IEEE
100views Robotics» more  IROS 2006»
14 years 2 months ago
Toward Interactive Reaching in Static Environments for Humanoid Robots
— Reaching is a critical task for humanoid robots, requiring the application of state-of-the-art algorithms for motion planning and inverse kinematics. Practical algorithms for s...
Evan Drumwright, Victor Ng-Thow-Hing
SKG
2006
IEEE
14 years 2 months ago
Semantic Pattern for User-Interactive Question Answering
A new semantic pattern is proposed in this paper, which can be used by users to post questions and answers in user-interactive question answering (QA) system. The necessary proced...
Tianyong Hao, Qingtian Zeng, Liu Wenyin