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IWCMC
2006
ACM
14 years 2 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
MM
2006
ACM
127views Multimedia» more  MM 2006»
14 years 2 months ago
The computational extraction of temporal formal structures in the interactive dance work '22'
In this paper we propose a framework for the computational extraction of time characteristics of a single choreographic work. Computational frameworks can aid in revealing nonsali...
Vidyarani M. Dyaberi, Hari Sundaram, Thanassis Rik...
SAC
2006
ACM
14 years 2 months ago
A chat interface for human-agent interaction in MAST
In this paper we introduce a group-messaging interface that allows humans to efficiently interact with a group of agents through a hierarchical and customizable text protocol. Our...
Marco M. Carvalho, Matteo Rebeschini, James Horsle...
SI3D
2006
ACM
14 years 2 months ago
Interactive 3D distance field computation using linear factorization
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
CAISE
2006
Springer
14 years 3 hour ago
An Interactive, Asymmetric and Extensional Method for Matching Conceptual Hierarchies
Our work deals with schema or ontology matching and is driven by the following statements: (1) Most of works only consider intensional description of schemas; (2) They mostly use s...
Jérôme David, Fabrice Guillet, R&eacu...