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SI3D
2006
ACM
16 years 1 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
SIGCSE
2006
ACM
134views Education» more  SIGCSE 2006»
16 years 1 days ago
jFAST: a java finite automata simulator
Visualization and interactivity are valuable active learning techniques that can improve mastery of difficult concepts. In this paper we describe jFAST, an easy-to-use graphical s...
Timothy M. White, Thomas P. Way
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
16 years 1 days ago
Networks preserving evolutionary equilibria and the power of randomization
We study a natural extension of classical evolutionary game theory to a setting in which pairwise interactions are restricted to the edges of an undirected graph or network. We ge...
Michael S. Kearns, Siddharth Suri
SOUPS
2006
ACM
16 years 1 days ago
Protecting domestic power-line communications
– In this paper we describe the protection goals and mechanisms in HomePlug AV, a next-generation power-line communications standard. This is a fascinating case-history in securi...
Richard E. Newman, Sherman Gavette, Larry Yonge, R...
UIST
2006
ACM
16 years 1 days ago
Robust computer vision-based detection of pinching for one and two-handed gesture input
We present a computer vision technique to detect when the user brings their thumb and forefinger together (a pinch gesture) for close-range and relatively controlled viewing circu...
Andrew D. Wilson