Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Visualization and interactivity are valuable active learning techniques that can improve mastery of difficult concepts. In this paper we describe jFAST, an easy-to-use graphical s...
We study a natural extension of classical evolutionary game theory to a setting in which pairwise interactions are restricted to the edges of an undirected graph or network. We ge...
– In this paper we describe the protection goals and mechanisms in HomePlug AV, a next-generation power-line communications standard. This is a fascinating case-history in securi...
Richard E. Newman, Sherman Gavette, Larry Yonge, R...
We present a computer vision technique to detect when the user brings their thumb and forefinger together (a pinch gesture) for close-range and relatively controlled viewing circu...