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AAAI
2006
15 years 7 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
AAAI
2006
15 years 7 months ago
A Unified Cognitive Architecture for Physical Agents
In this paper we describe Icarus, a cognitive architecture for physical agents that integrates ideas from a number of traditions, but that has been especially influenced by result...
Pat Langley, Dongkyu Choi
AAAI
2006
15 years 7 months ago
TacTex-05: A Champion Supply Chain Management Agent
Supply chains are ubiquitous in the manufacturing of many complex products. Traditionally, supply chains have been created through the interactions of human representatives of the...
David Pardoe, Peter Stone
ACL
2006
15 years 7 months ago
LexNet: A Graphical Environment for Graph-Based NLP
This interactive presentation describes LexNet, a graphical environment for graph-based NLP developed at the University of Michigan. LexNet includes LexRank (for text summarizatio...
Dragomir R. Radev, Günes Erkan, Anthony Fader...
AIA
2006
15 years 7 months ago
A Swarm Intelligence Approach to Counting Stacked Symmetric Objects
In a manufacturing environment it is often necessary to perform a manual inventory of finished goods and raw materials. These raw materials might be wood, plastic or metal and oft...
Chad George, James Wolfer