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NORDICHI
2006
ACM
15 years 12 months ago
The FaceReader: measuring instant fun of use
Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product...
Bieke Zaman, Tara Shrimpton-Smith
OZCHI
2006
ACM
15 years 12 months ago
AuraOrb: using social awareness cues in the design of progressive notification appliances
One of the problems with notification appliances is that they can be distracting when providing information not of immediate interest to the user. In this paper, we present AuraOr...
Mark Altosaar, Roel Vertegaal, Changuk Sohn, Danie...
ATAL
2006
Springer
15 years 9 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
CHI
2006
ACM
16 years 6 months ago
Design requirements for technologies that encourage physical activity
Overweight and obesity are a global epidemic, with over one billion overweight adults worldwide (300+ million of whom are obese). Obesity is linked to several serious health probl...
Sunny Consolvo, Katherine Everitt, Ian E. Smith, J...
136
Voted
CHI
2006
ACM
16 years 6 months ago
Improving selection of off-screen targets with hopping
Many systems provide the user with a limited viewport of a larger graphical workspace. In these systems, the user often needs to find and select targets that are in the workspace,...
Pourang Irani, Carl Gutwin, Xing-Dong Yang