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IJMMS
2007
114views more  IJMMS 2007»
13 years 8 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins
OZCHI
2006
ACM
14 years 2 months ago
Estimating virtual touchscreen for fingertip interaction with large displays
Large displays are everywhere. However, the computer mouse remains the most common interaction tool for such displays. We propose a new approach for fingertip interaction with lar...
Kelvin Cheng, Masahiro Takatsuka
AVI
2006
13 years 9 months ago
Fluid DTMouse: better mouse support for touch-based interactions
Although computer mice have evolved physically (i.e., new form factors, multiple buttons, scrollwheels), their basic metaphor remains the same: a single-point of interaction, with...
Alan Esenther, Kathy Ryall
IPM
2006
81views more  IPM 2006»
13 years 8 months ago
An implicit feedback approach for interactive information retrieval
Searchers can face problems finding the information they seek. One reason for this is that they may have difficulty devising queries to express their information needs. In this ar...
Ryen W. White, Joemon M. Jose, Ian Ruthven
JUCS
2010
106views more  JUCS 2010»
13 years 6 months ago
Near Eyes-Free Chauffeur Computer Interaction with Chording and Visual Text Mnemonics
: Modern cars are equipped with advanced technology requiring cognitively complex operation that is reliant on the user’s visual attention. It is therefore hazardous for drivers ...
Frode Eika Sandnes, Yo-Ping Huang, Yueh-Min Huang