This paper introduces a system, called PolyCluster, which adopts state-of-the-art algorithms for data visualization and integrates human domain knowledge into the construction pro...
Abstract. This study illustrates how obstacle avoidance can emerge from a visual homing strategy, caused by the intrinsic geometric structure of the environment. An example is show...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
In this paper we present results on developing robust natural language interfaces by combining shallowand partialinterpretationwith dialoguemanagement. The key issue is to reduce ...
In multi-agent environments where agents independently generate and execute plans to satisfy their goals, the resulting plans may sometimes overlap. In this paper, we propose a co...